For instance, The Guardian - again, not the newspaper - has an attack in their first phase where they will charge at you three times - a bit like Vordt in Dark Souls 3. Then there’s the delay between rolls due to the way that the animations are scripted, giving you a small but noticeable gap, which makes certain boss phases feel unfair. It’s sluggish and makes the fast-paced, almost bullet hell-like combat come off as clunky. They replenish over time but they do so at an incredibly slow pace. Three rolls in a row mean you have to wait to dodge again. You have three green stamina bars - each time you roll, you deplete one. Unfortunately, despite so much of the game pushing you to be aggressive, the stamina system seems to go against this. You won’t exhaust your resources and be left stark naked in the middle of the road like you’re having a bad dream. It keeps things fair from start to finish. It’s a neat alternative to healing items because it means you’ll never run out. You can then tap the ‘B’ button (or your equivalent) to unleash that meter for extra damage and health. There are no Estus Flasks or Blood Vials - instead, you replenish health by using a strong attack to fill up a red meter that adds a lifesteal condition to your attacks. You have to be on the attack, and that’s evident in how you heal. It might seem like running into a brick wall, but it’s there to teach you an important lesson: aggressive play is important. RELATED: Dark Souls Challenge Runs Prove It Was Never About Difficulty It’s like going from the Tower Knight to Artorias in the space of a few minutes. However, in his second phase, he explodes into a series of black serpentine tendrils like the first Dark Souls 3 boss. Otherwise, his moves are predictable with literal red lines showing where he’ll be swinging. He’s a slow-moving tank that’ll only ever kill you if you’re impatient and greedy. The Guardian’s first phase is fairly standard Souls stuff. When developer Fallen Flag told me to get ready for broken controllers, it wasn’t kidding. I spent over an hour in a musty room with The Guardian - not the newspaper - grinding my teeth to dust as I ground my own in real life. It’s a short but sweet experience… unless you die a lot, as I did on the second boss. Instead, it’s a conveyor belt of Big Bads with even bigger health bars waiting to pummel you into the dirt. The main difference is that there aren’t enemies on the path to each fight. If you can’t pay your dues, then you’ll probably just walk away and lick your wounds.Įldest Souls is a Dark Souls-like boss rush game - I’m not being a parody of a games journalist here, the developer touts as much in the marketing. The first boss is the manager roping you into the arena. Ending on a note of futility, the title’s nameless protagonist overlooks the colossal Citadel, wherein lies a nigh-impossible task–overthrow the Old Gods once and for all.Eldest Souls throws you into a boxing ring with a pissed-off Mike Tyson and an inflatable baseball bat and says, “Good luck.” You’ll get your teeth knocked out, your ribs - and spirit - crushed, and you might even end up over his knee with a broken spine. Slowly uncover the truth behind the Old Gods and their agelong imprisonment…The brand new, fully animated trailer tells the epic story of the world, from the humble beginnings of man to their enslavement by the Old Gods, and finally, to mankind’s eventual uprising. But as players explore the labyrinthine passages of the Citadel, they’ll also encounter intriguing NPCs, compelling questlines, and a series of dark and ominous mysteries. Fitting rewards await those who triumph in the form of new powers and abilities, which can be combined in numerous ways to result in a multitude of diverse builds. Eldest Souls focuses on only the toughest and most engaging of combat encounters–the Bosses–with each Old God presenting a new and unique challenge. You, a lone warrior, must explore the vast, forgotten Citadel, in search of the Old Gods. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world, turning farmlands to the desert, and rivers to dust. Created by the indie development team, Fallen Flag Studios, and published by United Label, Eldest Souls is a challenging, pixel-art boss-rush game with a focus on fast-paced brutal combat.
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